Coke - Video Game

from Everything's Better With Brentter - brentter.com (with permission): Director: Smith & Foulkes Agency: Wieden & Kennedy (Portland) Agency Creatives: Sheena Brady and Shannon McGlothin Agency Producer: Niki Polyocan Production Company: Nexus Productions Ltd Executive Producer: Chris O'Reilly Head of Production: Julia Parfitt Producer: Kara McCombe HD and Film Grade: Midnight Transfer Film Prints: Cinesite Sound Design: Amber Music Software/Hardware: Autodesk 3D Studio Max with Brazil. After Effects and Combustion Sound Consultant: Jonny Trunk Head Of 3D/Lead Lighting/Modelling: Ben Cowell Animation Supervisor, 3D FX, Compositing: Reece Millidge Character Supervisor, Modelling: Darren Price Modelling, Lighting & Rendering: Will Brand Vehicle Modelling: Wayne Kresil Character Modelling: Mattias Bjurstrom Character Modelling, Lighting & Rendering: Matt Clark Background Development, Modelling: Adam Willis Rigging: Luis San Juan Pallaras Rigging, Animation: Anders Freij Rigging: Rodi Kaya 3D FX: Ludovik Boden Lead Texturing: Philippe Gaulier Texturing: Claudia Torres Texturing: Joan Cabot Texturing: Jaime Fernandez Animation: Stuart Doig Animation: Ben Crowe Animation: Antoine Bourruel Animation: Alberto Lara Animation: Andres Puente Crowd Research/Character Rendering: Mike Greenwood Modelling/Lighting & Rendering: Jerome Haupert Modelling/Lighting & Rendering: Paul Herbert Modelling/Lighting & Rendering: Daren Rolmanis Compositing: Dean Koonjul Compositing: Dany Sayers Storyboard Artist & Character Development: Ben Godfrey Sound Design/Music: Amber Music, LA Executive Producer: Michelle Curran Producer: Carol Dunn Composer: Scott Salinas Sound Designer: Chris Smith Audio Post House: POP Sound, Santa Monica, CA. Mixer: Peter Rincon Assistant Mixer: Rob Weiss

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